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Browser-level image lazy loading for the web

Browser-level image lazy loading for the web

Browser-level support for lazy loading images is now supported on the web! This video shows a demo of the feature:

You can use the loading attribute to lazy-load images without the need to write custom lazy loading code or use a separate JavaScript library. Let’s dive into the details.

Browser compatibility #

Browser support

  • Chrome 77, Supported 77
  • Firefox 75, Supported 75
  • Edge 79, Supported 79
  • Safari 15.4, Supported 15.4

Source

Browsers that do not support the loading attribute simply ignore it without side effects.

Why browser-level lazy loading? #

According to the HTTP Archive, images are the most requested asset type for most websites and usually take up more bandwidth than any other resource. At the 90th percentile, sites send over 5 MB of images on desktop and mobile. That’s a lot of cat pictures.

Previously, there were two ways to defer the loading of off-screen images:

Either option can let developers include lazy loading functionality, and many developers have built third-party libraries to provide abstractions that are even easier to use. With lazy loading supported directly by the browser, however, there’s no need for an external library. Browser-level lazymloading also ensures that deferred loading of images still works even if JavaScript is disabled on the client.

The loading attribute #

Chrome loads images at different priorities depending on where they’re located with respect to the device viewport. Images below the viewport are loaded with a lower priority, but they’re still fetched as the page loads.

You can use the loading attribute to completely defer the loading of offscreen images that are reached by scrolling:

img src="image.png" loading="lazy" alt="" width="200" height="200">

Here are the supported values for the loading attribute:

  • lazy: Defer loading of the resource until it reaches a calculated distance from the viewport.
  • eager: Default loading behavior of the browser, which is the same as not including the attribute and means the image is loaded regardless of where it’s located on the page. While this is the default, it can be useful to explicitly set this if your tooling automatically adds loading="lazy" if there is no explicit value, or if your linter complains if it is not explicitly set.

Relationship between the loading attribute and fetch priority #

The eager value is simply an instruction to load the image as usual, without delaying the load further if it is off-screen. It does not imply that the image is loaded any quicker than another image without the loading="eager" attribute.

Browsers prioritize resources based on various heuristics, and the loading attribute just states when the image resource is queued, not how it is prioritized in that queue. eager just implies the usual eager queueing browsers use by default.

If you want to increase the fetch priority of an important image (for example the LCP image), then Fetch Priority should be used with fetchpriority="high".

Note that an image with loading="lazy" and fetchpriority="high" will still be delayed while it is off-screen, and then fetched with a high priority when it is nearly within the viewport. It would likely be fetched with a high priority in this case anyway, so this combination should not really be needed nor used.

Distance-from-viewport thresholds #

All images that are above the fold—that is, immediately viewable without scrolling—load normally. Those that are far below the device viewport are only fetched when the user scrolls near them.

Chromium’s implementation of lazy loading tries to ensure that offscreen images are loaded early enough so that they have finished loading once the user scrolls near to them. By fetching nearby images well before they become visible in the viewport, we maximize the chance they are already loaded by the time they become visible.

Compared to JavaScript lazy loading libraries, the thresholds for fetching images that scroll into view may be considered conservative.

The distance threshold is not fixed and varies depending on several factors:

You can find the default values for the different effective connection types in the Chromium source. These numbers, and even the approach of fetching only when a certain distance from the viewport is reached, may change in the future as the Chrome team improves heuristics to determine when to begin loading.

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